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Thread Statistics | Show CCP posts - 4 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
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Posted - 2014.02.07 05:25:00 -
[1] - Quote
Pinky Hops wrote: Would you put a car factory in the middle of a warzone? Or even a gun factory?
How about the middle of the Arctic?
No, of course not. For MANY different reasons.
Are any of those things games? |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
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Posted - 2014.02.07 14:04:00 -
[2] - Quote
Pinky Hops wrote:
[quote=Pinky Hops]Basically, if all of nullsec was populated with manufacturing stations, it would have something like 10x the production capacity of highsec.
In 10 years of EVE online despite wars killing missions of space ships, furious building activity (hundreds of expensive stations) null sec only has something like 3% of high sec's industrial capacity. Trillions of isk and millions of actual human man hours spent on 3% of the Industrial capacity high sec gets FOR FREE.
And your solution to this screwed up situation is quadrillions more isk and hundreds of millions more man hours to have more industrial capacity than you types get FOR FREE?
Lets all be glad Pinky Hops isn't CCP Pinky Hops.
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Jenn aSide
STK Scientific Initiative Mercenaries
4614
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Posted - 2014.02.07 14:07:00 -
[3] - Quote
Jennai wrote:Dinsdale Pirannha wrote:The biggest reason that not as much industry is done in null is because the ISK/ hour in other null sec opportunities far outstrips manufacturing. People manufacture in high sec because it is not only marginally safer, but because the ISK/ hour for other high options suck. I manufacture in highsec because it has good refineries in 50-slot stations so I can just make a buy order for huge amounts of minerals and they magically appear where I need them with no hauling/scouting/contracting required. if they nerf null income, we'lll just go back to the old days of every null resident having a highsec L4 mission alt that they login whenever they need money. if they nerf highsec factories/refineries at the same time, it'll break a lot of markets and probably end up with null residents buying minerals in highsec to compress and ship to null factories because most of the miners are in highsec.
Don't worry about that guy lol, he wouldn't be Dinsdale if he didn't come up with self serving untruths about everything.
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Jenn aSide
STK Scientific Initiative Mercenaries
4619
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Posted - 2014.02.07 15:26:00 -
[4] - Quote
Pinky Hops wrote:Jenn aSide wrote:In 10 years of EVE online despite wars killing missions of space ships, furious building activity (hundreds of expensive stations) null sec only has something like 3% of high sec's industrial capacity. Trillions of isk and millions of actual human man hours spent on 3% of the Industrial capacity high sec gets FOR FREE.
And your solution to this screwed up situation is quadrillions more isk and hundreds of millions more man hours to have more industrial capacity than you types get FOR FREE?
Yup. There's a lot of land in the Arctic. You could fill it with many car factories if you wanted, but it's still not a wise idea to do it in general, which is why it isn't done. This isn't rocket science. Moving production into nullsec wouldn't make the game better -- it would just make industry something you need to be in a giant coalition to do properly, which would SUCK for the game. PvP in nullsec? Heck yes -- sign me up. Industry in nullsec? Hell no.
We're talking about EVE online, Not Pinky Hops personal preferences online. Null (or any) players wanting to and being able to live in null (or any) space rather than being shackled to "the npc core worlds" so to speak would be a better thing for the game in general.
Because having things (like null factories) to win or lose, to fight over or destroy yourself to keep your enemy from getting them is a better game play experience than "gee, lets build stuff in safety , stuff it into a jump freighter, make 2 jumps and log off from boredom".
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Jenn aSide
STK Scientific Initiative Mercenaries
4648
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Posted - 2014.02.10 14:16:00 -
[5] - Quote
So, why doesn't any of what you say actually happen? I mean, if it's all that simple, null sec should be chocked full of production, right?
People follow the path of least resistance. That path is almost always high sec. and as long as it's so easy to do in high sec and so easy to move stuff around, it will always be like that.
It's bad though, it makes the game "small" and centralized and snuffs out a lot of the game play that you'd get by having the game be about "multiple localities".
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